Reviewed · NEW ORLEANS
Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour
New Orleans’ French Quarter is a natural stage for ghost stories, and this GPS audio walk takes you through its most famous spooky addresses without tying you to a guide or a departure time. You begin at LaLaurie Mansion and finish near Fritzel’s European Jazz Pub, passing haunted hotels, old alleys, a theater, and Jackson Square along the way.
I like the $6.75 price, which makes this an easy add-on to a French Quarter day. I also like the freedom to pause the narration for photos, shopping, snacks, or a drink. The main drawback is simple: this is an app, not a person. A few people have struggled to find or open the tour, and a monotone delivery can make the stories feel flat if you want theatrical entertainment.
Key points to know
- LaLaurie Mansion begins the route: Hear the building’s grim story and its connection to alleged hauntings, all from the sidewalk.
- Eleven compact stops keep the walk moving: Most audio segments last two to four minutes, with short walks between locations.
- The app includes GPS directions and sound effects: An on-screen arrow helps you follow the route through tricky French Quarter streets.
- You set the pace: Pause for pictures, shops, food, weather, or a longer look at Jackson Square.
- The route ends at Fritzel’s: If you receive the password during the tour, you may be able to enter the vampire speakeasy.
- The experience is best for budget-minded visitors: It costs far less than many in-person ghost walks, but it cannot answer questions or adjust its stories to your interests.
A low-cost ghost walk through the French Quarter

This tour covers a tight section of New Orleans, so you are not spending the evening marching from one distant part of town to another. The full experience takes about one hour to one hour and 15 minutes, depending on how often you stop and how quickly you walk.
The route is private in the practical sense: only your group takes part. Still, you will share the sidewalks with regular French Quarter foot traffic and the many other haunted-history walks operating nearby. The app helps you avoid joining a large group, but it does not give you an empty street.
The storytelling mixes documented places with folklore about ghosts, vampires, pirates, disease, fires, and old crimes. That blend is part of the New Orleans tradition. I would approach it as atmospheric entertainment with historical details, not as a strict academic account of every supernatural claim.
You need a smartphone and the WalknTours app. The tour is offered in English, and a virtual version is included for taking the walk again later. Downloading and locating the correct tour before reaching the starting point is wise. The experience is available at any time, so you do not need to meet anyone at LaLaurie Mansion or collect printed materials there.
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LaLaurie Mansion sets a grim tone
The first stop is LaLaurie Mansion at 1138 Royal Street. The audio explains the brutal stories linked to the building, including the enslaved people who were tortured there and are said to haunt the property.
The stop also touches on the mansion’s connection with actor Nicolas Cage, who owned the building for a period. You will listen from outside because admission is not part of the tour and the route does not enter any site.
This is a strong opening because it immediately gives the walk a dark edge. It also reminds you that the French Quarter’s ghost stories are tied to real suffering, not just playful Halloween material. The stop lasts about two minutes, so do not expect a long lecture or an interior visit.
Casket Girls and vampire folklore at Old Ursuline Convent

At the Old Ursuline Convent Museum, the story shifts from documented colonial-era surroundings to one of New Orleans’ best-known vampire legends. The Casket Girls are said to have arrived carrying small trunks, with some versions of the tale claiming that vampires came along with them.
The audio connects those visitors to the vampire stories still circulating through New Orleans. Again, you remain outside. The stop is brief, about three minutes, but the convent provides an atmospheric backdrop for a tale about mysterious arrivals and unwanted company.
This is the sort of stop that works best when you enjoy the border between history and legend. If you want every claim separated clearly into fact and folklore, pay close attention to the narrator’s framing and treat the vampire material as local storytelling.
A former Civil War hospital and the Andrew Jackson Hotel

The route includes an old hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The story says those soldiers still roam the halls, looking for medical help.
The supplied route information does not give this stop a hotel name, so you should rely on the audio for its exact location and details. Like the other buildings, it is viewed from the street. This is a quick stop, but it adds a wartime layer to the route and breaks up the vampire stories with a more familiar haunted-hospital theme.
Next comes the Andrew Jackson Hotel, part of the French Quarter Inns group. The hotel is associated with people who died of malaria, and the narration explains who is said to move through the building at night.
This stop lasts about two minutes. It is a good example of how the tour uses real hazards from old New Orleans, including disease, as the starting point for ghost lore. You will not enter the hotel, so the value lies in hearing the story while looking at the building’s exterior.
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Wooden architecture and the ghost at Madame John’s Legacy

Madame John’s Legacy is one of the last remaining wooden buildings in New Orleans, according to the tour. Its age and construction make it feel different from the masonry buildings around much of the French Quarter.
The audio ties the building to a troubled past and alleged hauntings. The stop takes around two minutes and stays outside. I like this part of the route because it gives you a reason to notice the architecture instead of rushing from one supernatural claim to the next.
The tour works best when you look up from your phone. Check the building details, balconies, shutters, and street layout while the narration plays. The app’s directions are useful, but the buildings themselves are the real setting.
Muriel’s Jackson Square adds food, history, and a ghost

Muriel’s Jackson Square is both a restaurant and a haunted stop. The audio tells the story of a ghost associated with centuries-old events connected to the property.
The stop takes about two minutes, and you do not go inside or receive food or drink as part of the experience. That matters because Muriel’s is an active restaurant, not a museum set aside for tour groups. Keep the stop respectful and listen from the public area.
This is also a natural place to pause the app if you want a meal later. The tour does not force you to keep moving, so you can save the restaurant for another time or stop nearby before continuing.
Fire, vampires, and the Place d’Armes Hotel

At the Place d’Armes Hotel, the story reaches back to the fires that destroyed much of New Orleans. The building’s grounds are linked to ghosts from that past, along with vampire stories involving victims whose blood was drained nearby.
The audio segment lasts about four minutes, making it one of the longer stops. That gives the narrator more time to connect fire, death, rebuilding, and the vampire tradition.
The hotel is viewed only from outside. If you are hoping for access to haunted hallways, this tour will disappoint. If you are happy to pair the exterior with a short story and then continue through the Quarter, it works well.
Two alleys with monks, pirates, and Jean Lafitte

Père Antoine Alley is a short stop, around two minutes, focused on a devoted monk said to haunt the passage. It is a small location, so you may find the story more memorable than the physical space itself.
Pirates Alley follows with a three-minute account involving Jean Lafitte and negotiations over his brother’s freedom. The story also suggests that pirates remained in New Orleans after their dealings were done.
These alley stops give the walk a change of pace. Instead of listening outside a hotel or restaurant, you are hearing the narration in narrow public passages associated with secrecy and old disputes. Follow the app’s directions carefully, since French Quarter streets and alleys can be confusing, and street signs are not always easy to spot.
Theater ghosts at Le Petit Theatre

Le Petit Theatre brings the tour into the world of performance. The old theater is linked to tragedy, and its ghosts are said to continue putting on their own shows.
The stop takes about two minutes and remains outside. The story fits the location nicely: a theater is already a place of costumes, voices, shadows, and make-believe. Even a skeptical listener can appreciate the setting.
Do not expect a backstage visit or a performance. This is another exterior stop, with the audio doing the work of supplying the mood.
Pat O’Brien’s and the final stop at Fritzel’s
At Pat O’Brien’s, the tour pauses at the entrance to the famous bar and tells the story of spirits said to linger inside. The stop is free and lasts about three minutes, but the tour does not include a drink or entry.
The route ends at Fritzel’s European Jazz Pub on Bourbon Street. The final two-minute segment covers the building and the possibility of entering a vampire speakeasy if you picked up the password earlier in the walk.
That password detail gives the ending a small sense of participation. It is not a guaranteed attraction included with the ticket, so treat it as an extra possibility rather than the main reason to book. The final location also leaves you in a useful part of the French Quarter, close to food, bars, music, and more walking.
How the WalknTours app works in practice
The app provides audio narration, GPS guidance, a map, and an arrow overlay to help point you toward the next stop. The narration also gives verbal directions, which helps when you are crossing busy streets or trying to identify an unmarked turn.
You can pause the story at any time. That is especially useful in the French Quarter, where you may want to photograph a building, step into a shop, wait for a crowded sidewalk to clear, or take shelter during rain. The tour remains available after your walk, and the included virtual version lets you revisit it later.
The app has also included an EMF detector feature, which can turn the walk into a playful ghost-hunting activity for children. Treat the tool as entertainment rather than proof of anything supernatural.
The main practical risk is setup. Some purchasers have been unable to find the link, locate the tour, or understand that no person would be waiting at the mansion. Read the confirmation carefully, download the WalknTours app, and open the tour before you set out. This one step can prevent the most frustrating kind of ghost story: paying for a tour that you never manage to start.
Is $6.75 a good value?
At $6.75 per person, the price is the clearest strength. Many guided ghost walks cost far more, and this option lets a family or small group hear similar types of stories without paying for every person in a large group.
You are paying for convenience and access to a route, not for personal attention. There is no human guide to answer questions, change the order, explain a detail, or keep the group moving. Every stop is outside, and food, drinks, and admissions are separate.
For a budget-conscious visitor, the value is strong if the app works and you enjoy self-guided sightseeing. It is less appealing if you want dramatic acting, long stories, interior access, or a guide with personal knowledge of the Quarter.
The experience holds a rating of 4.1 from 32 ratings, which fits its character: many people appreciate the price, pacing, narrator, directions, and sound effects, while some find the app difficult or the delivery dull. That is a fair warning to set your expectations correctly.
Who should take this tour?
I would choose this walk for families who want a flexible evening activity, couples who dislike large groups, and solo visitors who prefer to set their own route. It also suits anyone with a tight schedule because you can begin whenever you like and pause whenever you need.
It is especially useful if you plan to combine sightseeing with the tour. Start early, stop for shopping or a meal, and continue when you are ready. You can also take it during the day if you prefer to avoid a late-night walk, though the spooky mood may be stronger after dark.
I would choose a live tour instead if you want conversation, theatrical delivery, or more background on New Orleans history. The audio is entertaining for many listeners, but one recording cannot respond to your questions or adjust to your mood.
Free cancellation is available until 24 hours before the scheduled start time. Within 24 hours, the cost is not refunded, so keep that limit in mind when you book.
Should you book the Ghosts of New Orleans audio walk?
Book it if you want a cheap, flexible introduction to French Quarter ghost lore and are comfortable using your phone. The compact route, short audio sections, pause button, GPS map, and optional EMF feature make it easy to fit around a full day in New Orleans.
Skip it if the thought of troubleshooting an app irritates you or if you need a live guide to bring the stories to life. Before leaving for LaLaurie Mansion, confirm that the WalknTours app is installed, the audio is available, and your phone has enough battery.
For $6.75, the risk is modest. You get a pleasant walk through historic streets, a string of ghost and vampire stories, and the freedom to stop for the real pleasures of the French Quarter along the way.
FAQ
Where does the tour begin?
The tour begins outside LaLaurie Mansion at 1138 Royal Street in New Orleans.
Where does the tour end?
The final stop is Fritzel’s European Jazz Pub at 733 Bourbon Street.
How long does the tour take?
The approximate duration is one hour to one hour and 15 minutes.
Is there a human tour guide?
No. This is a self-guided smartphone audio tour using GPS and the WalknTours app.
What language is offered?
The tour is offered in English.
Do I enter the haunted buildings?
No. The tour visits the exterior of each site. Admission to buildings is not included.
Can I pause the tour?
Yes. You can pause the audio to take pictures, shop, stop for food or drinks, or continue at your own pace.
What is included in the price?
The price includes the WalknTours smartphone-guided Ghosts and Vampires of the French Quarter tour and a virtual walk you can take afterward.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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